Technologies for learning

I've updated the wiki with information on technologies for learning.

I have focused on an area we had no information for so far, Bring Your Own Device.

This is a key idea for learning institutions moving forward, to be able to allow learners to bring their own devices with them for use means they have technology they are familiar with, and have used before. This should allow them to work well on the devices, but may also lead to distractions, as they are likely to have their own games and other apps installed.

Many reasons for BYOD exist, and I think it's a great way to encourage technology in the classroom without a huge outlay by the school to purchase the devices themselves. Access to class quizzes, collaboration and participation means that all students can get involved without needing to put their hands up etc or speak out in class. This is a great idea for those who are not as socially confident or possibly have special educational needs.

Things can be made anonymous as well, this means that a poll can be used to answer a question, rather than the same 3-4 students always answering everything and other members of the class coasting along as they know others will answer the question.

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